For a proof-of-concept GLSL shader I’ve been working on, I needed a random Diamond Square texture as input; a little bit of work yielded me this JAVA applet, which I then was able to easily fine-tune for my needs: Source Code: (Download)
For a proof-of-concept GLSL shader I’ve been working on, I needed a random Diamond Square texture as input; a little bit of work yielded me this JAVA applet, which I then was able to easily fine-tune for my needs: Source Code: (Download)